INTRODUCTION
In this section, you are going to learn how off-ball screens create advantages.
So far, you've learned:
- what advantages are
- how to create them on the ball (pick and roll)
- how to keep them alive with movement
- how actions like Horns make them stronger
Now you'll learn how to create the same advantages away from the ball.
Flare screens are the off-ball version of this idea.
Defences are trained to do two things at once:
- keep the ball out of the paint
- stay connected to shooters
A flare screen attacks that problem.
It forces a defender guarding an off-ball player to choose:
- chase the shooter over the screen
- go under and risk giving up a shot
- or switch and create a mismatch or confusion
No matter what they choose, the offence gets an advantage:
- separation for a shot
- a bad closeout to attack
- a switch to exploit
- or a slip/roll for the screener
Just like pick and roll forces a defender to make a hard choice on the ball,
flare screens force a defender to make a hard choice off the ball.
A flare screen is an off-ball screen that sends a shooter away from the ball instead of toward it.
Instead of cutting to the basket:
- the shooter moves out to open space
- usually toward the wing or corner
A teammate sets a screen:
- between the shooter
- and the defender trying to recover
The goal is separation.
Separation creates an advantage.